Parallax Open Parallax

Every figure, defined.

How Parallax calculates everything it shows you, exactly. A number you cannot check is a number you should not trust.

Reading the figures

Amounts are in big blinds (bb). A figure the analysis estimates is shown with its 95% range: +6.6 bb ±28 means the estimate is +6.6 bb and, at the runouts it rests on, the true value lies within 28 bb of it 95 times in 100. The range measures how many runouts an estimate rests on: it is not a judgement of the model, and it narrows as more runouts are drawn (four times the runouts halve it).

Where a range is too wide to tell two things apart, the screen says so (Too close to call, within noise) instead of picking one.

Your stats (the tracker figures)

Read straight off the hands, with no model, as any tracker reads them. Each frequency is a share of the hands where it could happen (its chances, shown beside it).

The hand list

Reports and sessions

Read straight off your hands, with no model, as a tracker reads them. Each rate is a count over its chances, and the count is shown beside it; a rate with no chances is a dash, never zero.

Runouts

An analysis plays each action you could have taken on to the end of the hand many times: a runout. In a runout, the other players act as Parallax models them (each one's own style once they are profiled, the pool's otherwise), and the board is dealt at random. A figure about an action is a figure over its runouts.

A runout says who won and the pot, never the cards another player showed in it: those cards are not shown anywhere a runout or a line you simulate reaches a showdown. The showdown recorded in your own hand is real and shows as recorded.

How many: every action at your decisions is played out 32 times when a whole hand is analysed, every action at everyone else's 8 times. Analyse spot plays one decision out more (32 by default, up to 256).

EV of an action

The EV of an action is the average result of its runouts for the player taking it: the stack each runout ends with, less the stack the hand began with. Its range comes from how much those runouts differ from each other.

Freq is how often the player is expected to take the action there, as Parallax models them.

Which lines are judged

An action is judged when none of its runouts ends in a called all-in, and none has a bet or raise of at least the pot on the turn or river that gets called. Parallax does not price those lines reliably yet: in them, the other players call big bets more often than real players do, and with hands that do not fit the call, so such a line comes out too profitable.

An action that is not judged shows Not judged yet instead of its EV, and it is never compared: Best, the verdict and EV lost are read over the judged actions only (Best of the lines we can judge). A decision gets a verdict and an EV lost only when the action you played is judged and at least two actions are. Leaks and the dashboard count only those decisions, and say how many of yours were set aside.

Hands analysed before this rule show Analyse again until they are analysed again.

Best, and Too close to call

Best marks an action only when it beats every other action by more than the noise in each difference, with all the comparisons held at 95% together. When it does not, the actions whose ranges overlap the top one are marked Too close to call: the runouts cannot tell them apart, and nothing is called best.

EV lost, and the verdict on each decision

EV lost at a decision is what the action you played gave up against the best judged one (see which lines are judged). Taking the action with the highest average and subtracting yours would overstate it: with noisy averages, the highest is usually one that got lucky. So the runouts are split in two halves: the best action is chosen on one half and measured against yours on the other, then the halves swap and the two are averaged. The half that measures never chose, so the figure does not flatter the best action: on average it can understate a loss, never overstate one. It is not rounded up to zero when it comes out negative.

Each decision you played gets a verdict from that figure's range:

Leaks

Your judged decisions grouped by the kind of spot: the street, what you faced (before the flop: unopened, a limp, an open, a 3-bet, a 4-bet or more; after it: no bet yet, a bet, a raise) and, after the flop, your role (the preflop raiser, a caller, a limped pot).

A leak's figure is the sum of its decisions' EV lost; its range combines theirs (the runouts of different decisions are independent, so the ranges add as the square root of the sum of their squares, and a total over many decisions is far tighter than any one). Per 100 is per 100 analysed hands. A leak is clear when its whole range is a loss, within noise otherwise.

Drills

A drill is one of your decisions that has a verdict, from your 40 most recent analysed hands, asked again with everyone else's cards hidden. Only the judged actions are offered, in the table's order (fold, check or call, then bets and raises from the smallest), never best first. Your answer is graded against the judged action with the top EV: best if it is that action; too close to call if the gap is within 1.96 times its standard error (the two EVs' standard errors combined as the square root of the sum of their squares); behind otherwise. The gap is the plain difference of the two EVs: unlike EV lost, it is not corrected for picking the top of several noisy estimates, so read it beside its range.

Key spots

The decisions that moved the hand most for the player acting: the EV of the action played less the spot's value before the decision (every action's EV weighted by how often the player takes it). Each comes with its range. A better action is named only where it is clearly best.

Opponents

What the figures do not cover

REQUEST AN INVITEQuestions